In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.
長火紋
我上面最尾point其實係想講呢2把
每個人對每把武器都有唔同用法, 唔駛將D配裝講到咁死
上面有巴打講用sp charge up效果更好, 其實2樣技無衝突可以同時出