Cyborgman
2020-11-21 23:18:02
其實我都想問,blueprint點樣學?一啲好普通嘅function例如set random seed再gen data呀,sorting之類。應該逐個function search?定有一個地方一次過列晒所有function vs blueprint嘅對應?
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Blueprint同C++, OOP 既logic一樣. 有佢既class你當同打code係一樣.
random seed呢D簡單野就咁call API 就有.
例如:
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但如果難既logic建議寫C++ E.g. Merge sort, xxxx sort etc. multiplayer.
官方建議 easy: blueprint/C++, difficult: C++, 2個一齊用.
b42b82
2020-11-21 23:57:09
你drag果下已經同你check埋data type.
跟著自己選擇要既logic.
E.g. Array forloop, foreach, getMax, while loop
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Cyborgman
2020-11-22 00:19:43
其實我希望可以全用blueprint,但好多我想象中要用嘅function唔知點translate做blueprint,例如好簡單想整個hashmap key value pair再入定一堆default values,呢啲用code打實好易,但blueprint完全一頭霧水
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本身我想用佢送嘅asset試下整一隻簡單嘅top down ARPG,再求其畫一兩幅地圖嚟玩加學下,但最大嘅問題係根本唔知blueprint cover啲咩功能,同埋睇完一堆tutorial都唔明一啲好on9嘅問題,例如test果陣camera angle set極都唔啱
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Ads
b42b82
2020-11-22 00:56:14
key value pair = C++ Map(Dictionary), Blueprint都用過下.
右手邊我set左default value.
E.g. 燈力人物(key) Integer (Value)
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camera angle唔岩?
你既意思係camera not attached to character?
Or wrong rotator?
b42b82
2020-11-22 01:11:45
:^(
Default Value 射個excel csv 都可以.
Cyborgman
2020-11-22 02:14:17
我用top down template唔知改咗啲乜,明明個camera angle同character viewport都啱angle,但噤play會變左類似first person
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b42b82
2020-11-22 02:24:55
你要set個Spring arm.
The Spring Arm component is used to automatically control how the camera handles situations where it becomes obstructed.
好奇問下,用unreal果類engine寫3d洗唔洗有數底先玩到嫁
淨係知directx/opengl果類寫咩shader果啲超多數要計