手一黏便緊(UTC+9
2019-3-7 16:45:11
如果你用單一server去出clock 咁就local time is irrelevant
不過電話網絡會好多lag感 或者要係game logic層面做好複雜既extrapolation
實驗羊
2019-3-7 16:49:39
I guess if you are very eager to solve the lag issue and fairness, but I think it’s an effort with not much output, I guess for a open source project if you make such PR it’s not gonna hurt to include it.
client 收到msg {x=1, velocity=1 ,time=10}
但係client local time係10.1 所以client個x 應該set做 x=1.1