TechPowerUp today released the latest version of TechPowerUp GPU-Z, the graphics subsystem information, monitoring, and diagnostic utility no enthusiast can leave home without. Version 2.17.0 adds support for new GPUs, and fixes a number of issues. To begin with, GPU-Z adds support for AMD Radeon VII, NVIDIA TITAN RTX, GeForce GTX 1660 Ti, GeForce RTX 20-series Mobile, Quadro RTX 4000, Intel "Amber Lake" GT2 graphics, among several other rare GPU models detailed in the change-log. Support is also added for AMD Radeon Software Adrenalin 2019 Edition drivers.
Among the several issues fixed are improved monitoring on Radeon RX 580 2048-SP, default boost frequency reporting on GTX 1660 Ti and certain "Pascal" GPUs, missing fan sensors on RTX 20-series cards with no display connected, a start-up crash and DXVA 2.0 report crash noticed on Windows XP machines; power-limit reporting and BIOS extraction crashes on certain older NVIDIA GPUs, various general crashes caused by physical memory access, and video memory reporting on "Vega" based graphics cards with 16 GB memory. There are numerous user-experience improvements, including simplified sensor labels, improved memory usage readouts, a more functional crash-reporter that lets you describe the problem along with an e-mail address input so we could directly get back to you; memory timings readouts only appearing in compatible environments, etc. Grab GPU-Z from the link below.
Jacksjoke
2019-3-1 11:29:49
Future AMD GPUs May Support Variable Rate Shading
An AMD patent filing from 2017 that was recently made public shows AMD exploring the implementation of variable rate shading (VRS) technology in its next-generation GPUs. Although the patent doesn’t specify which future architecture will get it, there’s a good chance AMD will try to have the technology built into its upcoming Navi GPUs, considering Nvidia has already integrated VRS into its latest Turing architecture.
What Is Variable Rate Shading?
As the resolution of monitors, TVs and virtual reality (VR) headsets keeps increasing, GPUs have hardly been able to keep up. The 4K / UHD resolution has exactly four times the pixels of the 1080p resolution, and 8K has four times more pixels than 4K. Meanwhile, each new generation of GPUs has shown an annual increase in performance of only 20-30 percent.
GPUs running 4K games would normally need to increase their performance by at least four times compared to when running 1080p games, if all else remains the same. However, the VRS technique allows game developers to implement some shortcuts that can lead to a significant increase in performance when using it in games played at ultra high resolutions.
VRS resolves certain sections of a frame in full detail (like the center of the screen, on which your eyes tend to focus) and reduces the detail on other parts of the frame to lower the rendering load. In other words, the shading in the game will happen at a variable rate (thus the “variable rate shading” name).
Nvidia has said that its GTX 1660 Ti graphics card can achieve a 50 percent increase in frames per second (fps) in games compared to the GTX 1060, all due to VRS.
VRS Coming to Navi?
AMD hasn’t stated that this technology will be made available in the company’s upcoming Navi GPUs, which doesn't have an official release date still. However, considering that Nvidia has already implemented VRS in Turing, it’s possible AMD may implement it soon, too, as chances are the two companies started working on VRS roughly at the same time.
VRS may be most useful to VR-enabled games, as well as consoles that support VR gaming. The Navi architecture is rumored to be used in the next-generation PlayStation, whose games could benefit from the VRS support if Sony intends to once again pair its new console with a next-generation VR headset.
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